AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in Slovakia Q4 2022
Discover the performance of the top 5 anime games on a unified platform in Slovakia during Q4 2022, with data on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 anime games in Slovakia displayed varied performance trends in terms of downloads, revenue, and active users. Here are the highlights from Sensor Tower's data:
One Punch Man - The Strongest from Shanghai Moonton Technology Co., Ltd. showed fluctuating weekly revenue, peaking at around $993 in late September and then stabilizing around $400-$700 towards the end of the quarter. Weekly downloads saw a sharp decline from 1K in late September to as low as 9 in late November, with a slight recovery to 33 downloads by the end of December. The active user base remained relatively stable, averaging around 1K throughout the quarter.
NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. experienced a significant increase in revenue in early December, reaching approximately $623, up from a low of $58 in mid-November. Weekly downloads were stable, hovering around 50-100, while the active user count saw a gradual decline from 332 in late September to 228 by the end of December.
The Seven Deadly Sins from Netmarble Corporation had a notable revenue spike in late November, reaching $781. Weekly downloads were minimal but showed a slight increase towards the end of the quarter, peaking at 32. Active users remained consistent, averaging around 110.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., saw a notable revenue increase in the last week of December, reaching $583. Weekly downloads surged to 203 in late December, while active users increased from 509 in early December to 736 by the end of the month.
Lastly, Bleach: Brave Souls Anime Game by KLab Inc. showed a steady weekly revenue trend, peaking at $743 in late September and maintaining around $200-$400 towards the quarter's end. Downloads were relatively low but stable, with a peak of 32 in early November. Active users remained around 50 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.